Turt

This is a personal project where I wanted to try out a different approach. This is a concept which I created using ZBrush for sculpting and polypainting. I exported the render passes and imported them into Krita, where I continued with the editing of the actual final render.

Overall, it took me 3 hours to sculpt and polypaint the character's bust and 1 hour for the post-processing in Krita.

Timelapse

Ambient Occlusion/Depth/Shadow Render Pass
(From Left to Right)

Ambient Occlusion/Depth/Shadow Render Pass
(From Left to Right)